package minesweeper.model;

/** All this trouble I've gone through just to write standard-compliant event
 * handling code... I did cheap out on
 * <code>extends EventObject</code>.
 * @author Daniel "3ICE" Berezvai
 */
public class TileEvent {

public final int x, y;
public final type t;

public enum type {

EMPTY, FLAG
};

public TileEvent(int x, int y, type t) {
  this.x = x;
  this.y = y;
  this.t = t;
}
}
